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Shield pick-ups from previous games will make a return, protecting Sonic from various hazards.ĭuring night sections of the game, Sonic transforms to his alternate Werehog form, and gameplay shifts from fast-paced action to a slower, more platform-oriented style of gameplay.

Repeated action chains will allow the player to perform special moves or access different routes in the level. Action Chaining allows the player to collect energy more quickly, by collecting rings faster or by stringing together sets of actions, including button input sequences, some of which will be in midair.
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As the player goes through the game, and Sonic gains more experience points, player is able to upgrade and gain new abilities for Sonic and Werehog.Īn on-screen Ring Energy meter can be filled by collecting rings, which is used to activate a temporary speed increase known as Sonic Boost, during which time the camera uses a fish-eye effect and motion blur hitting enemies and obstacles will reduce the meter. Players will also be able to perform a new side-step maneuver known as Quick Step, allowing Sonic to instantly dodge obstacles to the left or right. Sliding across the ground also returns, and a new feature, Speed Drift allows Sonic to slide around a corner at high speed.
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Concepts returning from past games include Sonic's trademark high-speed gameplay, as well as improved lock-on for automatically targeting and hitting enemies. Gameplay primarily consists of two modes: 2D side-scrolling platform gameplay, rendered with 3D visuals (as found in the Sonic Rush and Sonic Rivals series), with seamless shifts to behind-the-back, third-person stages. Sonic the Werehog Wii gameplay as seen in the game's 2nd continent, Spagonia.
